Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct word or phrase that best fits each of the numbered blanks from 25 to 29.
When hosting an Olympic Games, a country has to take account of several considerations, among which the financial one is by far the most important. The costs of hosting the Olympics can (25) _____tens of billions of dollars, and it is commonplace for budgets to double or even triple. In addition to the direct costs of hosting the Games (the opening and closing ceremonies, athletes’ village, security, etc.,), cities often must build expensive new venues (26) _____lesser-known sports. Once constructed, sports venues often incur additional maintenance costs long after the Games have ended.
While costs are the (27) _____concern for a host city, there are other factors to consider. For one, an Olympic host city may receive substantial revenue from ticket sales, tourist spending, corporate sponsorship, and television rights. Cities such as Los Angeles (1984) actually made a large profit from the Games they hosted. (28) _____, hosting the Olympic Games confers prestige on a host city and country, which can lead to increased trade and tourism. The Olympics are also an opportunity to invest in projects (29) _____ improve the city’s quality of life, such as new transportation systems.
(28)
A.In addition
B.However
C.For example
D.Otherwise

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Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.
Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas of Iwata that we have these systems today.
Satoru Iwata was made the CEO of Nintendo in 2002. At that time, the video game market was suffering, and Nintendo was having trouble with its sales. Iwata thought that a change in strategy was due. Previously, the strategy in the game industry was to keep making the same kinds of games and consoles but just improve their power and complexity. However, Iwata didn’t just want to attract dedicated gamers. He wanted to bring in new kinds of players to video gaming. How was he going to do that? He decided to change the very concept of video games.
Iwata wanted to make video games easier to pick up and more relevant to people’s lives. Out of this idea came the Nintendo DS. People interacted more directly with the game by using a touch screen instead of just a set of buttons. Iwata took this idea to the extreme with the motion-based Wii. Now, just by using natural body movements, players can enjoy playing all sorts of games.
The kinds of games produced changed as well. Along with the regular role-playing game (RPG), action, and sport games, new kinds of “games” were designed. Some of these new games, like Brain Age, improved thinking abilities. Others, like Wii Fit, improved fitness. This has brought in a new age of gaming. Everyone from grandparents to their grandchildren seems to be playing Nintendo products. With all that we have seen so far, we can only wonder what is next for Iwata. Surely it will be something groundbreaking.
What is the main idea of the passage?
A.Satoru Iwata is a man with amazing ideas
B.Gaming is not just for dedicated gamers anymore
C.Satoru Iwata is an important man for dedicated gamers
D.The gaming industry is making educational games now

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.
Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas of Iwata that we have these systems today.
Satoru Iwata was made the CEO of Nintendo in 2002. At that time, the video game market was suffering, and Nintendo was having trouble with its sales. Iwata thought that a change in strategy was due. Previously, the strategy in the game industry was to keep making the same kinds of games and consoles but just improve their power and complexity. However, Iwata didn’t just want to attract dedicated gamers. He wanted to bring in new kinds of players to video gaming. How was he going to do that? He decided to change the very concept of video games.
Iwata wanted to make video games easier to pick up and more relevant to people’s lives. Out of this idea came the Nintendo DS. People interacted more directly with the game by using a touch screen instead of just a set of buttons. Iwata took this idea to the extreme with the motion-based Wii. Now, just by using natural body movements, players can enjoy playing all sorts of games.
The kinds of games produced changed as well. Along with the regular role-playing game (RPG), action, and sport games, new kinds of “games” were designed. Some of these new games, like Brain Age, improved thinking abilities. Others, like Wii Fit, improved fitness. This has brought in a new age of gaming. Everyone from grandparents to their grandchildren seems to be playing Nintendo products. With all that we have seen so far, we can only wonder what is next for Iwata. Surely it will be something groundbreaking.
The word “that” in paragraph 2 refer to _______.
A.bringing in new kinds of players to video gaming
B.attracting dedicated gamers
C.making the same kinds of games
D.improving games’ power and complexity

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.
Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas of Iwata that we have these systems today.
Satoru Iwata was made the CEO of Nintendo in 2002. At that time, the video game market was suffering, and Nintendo was having trouble with its sales. Iwata thought that a change in strategy was due. Previously, the strategy in the game industry was to keep making the same kinds of games and consoles but just improve their power and complexity. However, Iwata didn’t just want to attract dedicated gamers. He wanted to bring in new kinds of players to video gaming. How was he going to do that? He decided to change the very concept of video games.
Iwata wanted to make video games easier to pick up and more relevant to people’s lives. Out of this idea came the Nintendo DS. People interacted more directly with the game by using a touch screen instead of just a set of buttons. Iwata took this idea to the extreme with the motion-based Wii. Now, just by using natural body movements, players can enjoy playing all sorts of games.
The kinds of games produced changed as well. Along with the regular role-playing game (RPG), action, and sport games, new kinds of “games” were designed. Some of these new games, like Brain Age, improved thinking abilities. Others, like Wii Fit, improved fitness. This has brought in a new age of gaming. Everyone from grandparents to their grandchildren seems to be playing Nintendo products. With all that we have seen so far, we can only wonder what is next for Iwata. Surely it will be something groundbreaking.
What did Iwata change about the world of gaming?
A.More games for children and girls.
B.More dedicated games.
C.Created a new style of gaming.
D.Less expensive game systems.