Along with the development of science - techniques, human material and spiritual life are increasingly enhanced. Besides the needs of dressing, living, human entertainment needs also increased. And to meet this, countless pastime games have been born. But sadly, the rewarding folk games and bold ethnic identity tomorrow, then gradually risk disappear, instead of booming and developing beyond the control of the game electronic. This situation has caused a lot of consequences and implications by abuse of electronic games and deepening into the virtual world.
Video games are entertaining games that are based on the development of information technology and electronic devices. An undeniable thing is that the introduction of the Internet has brought some utilities for human life as finding information faster, helping people can connect easily, work more effectively , .... However, besides, this development also creates a premise and a good foundation for the birth of video games. Just a smartphone, or computer, laptop connected to the internet, users can choose a recreational game that we love in countless games in online form.
And now, the number of game shops, net shops grow in series, and the common sight at these locations are crowded. In particular, the ratio of electronic game users mainly falls into objects that students, students, and main topics appear in conversations among young people who are often video games Famous and attractive as partial, legendary alliance, ....
We cannot deny that the birth of the video game has helped people relieve the stresses and fatigue after working time. The video game is also extremely rich and diverse, users can freely select the game to suit the needs as well as their age. Thus, when knowing how to use a reasonable way of ways and time funds, video games will bring certain benefits to players.
However, in fact, people are abusing as well as much time investing in electronic games and accidentally causing them to become hazards. First of all, electronic addiction will adversely affect the work results, and for the young generation, this will reduce excitement, academic results. When we are a walk through Internet shops, we can easily catch young people who are concentrated in the computer screen, immersed in virtual worlds.
Many students are willing to lie to their parents, teachers to triberate, even, when there is no money to invest in games, you are willing to take actions that violate moral and French standards Laws such as theft and robbery property. Thus, originating from entertainment needs, electronic games become hazards and one of the paths of people into social evils.
The video game is increasing and developing both in quantity and quality, making it easier for users to immerse themselves in the virtual world and forget the real world. Long gradual, people will not manage and master their time funds, then become game addicts. The temptation of extremely attractive video games as well as the consequences it leaves a bell and alarmingly. Facing this situation, we need appropriate measures to prevent and prevent.
First of all, we need to propagate, disseminate about the consequences that electronic games cause when humans abuse it. To avoid this, people need to arrange and use reasonable time funds, do not spend too much time for unopocated recreational games. At the same time, we should be entertained with healthy games like sports and sports. Between the family, the school needs to coordinate in orienting students to find useful games and stay away from electronic games.
Thus, before the strong development of the information technology industry in general and the communication network, intelligent electronics and electronics in particular, people need a bravery to firmly in the arrangement and use of time funds Reasonable time. As a student - the future owner of the country, we need to be better aware of this to not get into social evils.